What is a decision tree? When would you want to use one? What are its performance characteristics? How can you generate a decision tree automatically from a pre-existing data set? Is it feasible to do this at runtime, and has it been done in a commercial game before? When and why would you want to do this, and how would the data need to be organized to make this possible?
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Whay $ dropdb databasename is used?
You're working on a game that involves enemy wizards dueling each other. Each wizard has at least a dozen different spells at his disposal -- some of them simply inflict damage, while others will temporarily stun or immobilize an enemy, slow him, prevent him from casting spells for a brief duration, teleport the caster a short distance, or give the caster a temporary shield. A wizard can only cast one spell at a time, but each spell has a fixed cooldown (time before it can be cast again) and an associated mana cost (assume no mana regeneration). Describe some ways you might implement a competent AI system for a wizard.
hello jenny thomas, please give me the explanation of below code // z-add 12 A 2p0 move 'shiv' B 4 move A B B Dsply or move B A A dsply // what is result of A an B in display and what is reason behind it?
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To fill a tank, 25 buckets of water is required. How many buckets of water will be required to fill the same tank if the capacity of the bucket is reduced to two-fifth of its present ?
where will movement type get assigned?
What is a HGS
What's the difference between a finite state machine (FSM) and a hierarchical finite state machine (HFSM)? Give an example of a hierarchical state machine with functionality that you could not easily replicate in a non-hierarchical FSM.
i have 10,000 records in one input file i want to sort 1 to 5000 records in one out file and remaining records sort in another out file file write syntax?
What is the Structure of the IDoc?
How to Populate a Table With Rows?
Where will find the Variants?
Two trains running in opposite directions cross a man standing on the platform in 27 seconds and 17 seconds respectively and they cross each other in 23 seconds. The ratio of their speeds is:
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