To fill a tank, 25 buckets of water is required. How many buckets of water will be required to fill the same tank if the capacity of the bucket is reduced to two-fifth of its present ?
No Answer is Posted For this Question
Be the First to Post Answer
You're working on a game that involves enemy wizards dueling each other. Each wizard has at least a dozen different spells at his disposal -- some of them simply inflict damage, while others will temporarily stun or immobilize an enemy, slow him, prevent him from casting spells for a brief duration, teleport the caster a short distance, or give the caster a temporary shield. A wizard can only cast one spell at a time, but each spell has a fixed cooldown (time before it can be cast again) and an associated mana cost (assume no mana regeneration). Describe some ways you might implement a competent AI system for a wizard.
Explain Transactions?
A bank offers 5% compound interest calculated on half-yearly basis. A customer deposits Rs. 1600 each on 1st January and 1st July of a year. At the end of the year, the amount he would have gained by way of interest is:
How to iterate map in collection framework?
i have 10,000 records in one input file i want to sort 1 to 5000 records in one out file and remaining records sort in another out file file write syntax?
In Material Master, in which tab you will find the Loading Group?
HOW to click on elements under moving banner, in selenium webdriver
I cannot log to my server sap ecc but need to try some new issues to learn about. Can somebody borrow me his access or user password and client- server code juste for some practice??? You will be welcome (mail: Flashe10@live.Fr)
where will movement type get assigned?
You have an AI player in an RTS game that occasionally needs to send scouts out onto the map to perform reconaissance. Designers want each scout to move around semi-randomly, exploring various parts of the map, particularly those that have been seen the least recently. Assume that the game is grid-based and has a fog-of-war feature. Also assume that the scouts are very cheap and dispensable, and it's OK for them to walk into the enemy base or other dangerous areas. How would you implement the system to decide where the scouts should go? What sort of data structure do you need to support this? How can you ensure that the scouts do a good job of exploring the map thoroughly? What are the performance characteristics of your approach? Is there any risk of scouts getting stuck trying to go somewhere that isn't even accessible?
In one room in your game, there's an elevator that AIs will need to use to escape from the player. In order to use the elevator, they have to walk over to a special button on the wall, press it to summon the elevator, then walk into the elevator and press another button to tell it to ascend. How would you design a system to make sure AIs can do all of these things in the proper order? If you have 3 AIs in the room, how would you design the system to make sure they can all escape in the elevator at the same time? What happens if one of them dies while they're trying to do this, and how do you make sure the other AIs don't get stuck waiting for that dead AI?
Raja was studying for his examinations and the lights went off. It was around 1:00 AM. He lighted two uniform candles of equal length but one thicker than the other. The thick candle is supposed to last six hours and the thin one two hours less. When he finally went to sleep, the thick candle was twice as long as the thin one. For how long did Raja study in candle light?