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You're working on a game that involves enemy wizards dueling each other. Each wizard has at least a dozen different spells at his disposal -- some of them simply inflict damage, while others will temporarily stun or immobilize an enemy, slow him, prevent him from casting spells for a brief duration, teleport the caster a short distance, or give the caster a temporary shield. A wizard can only cast one spell at a time, but each spell has a fixed cooldown (time before it can be cast again) and an associated mana cost (assume no mana regeneration). Describe some ways you might implement a competent AI system for a wizard.
You're developing a boss encounter in a 3D platformer game, and the boss has 15 different attacks. The game designers have asked you to make sure that the player sees as many of those 15 attacks as possible during the encounter, and that he seldom or never sees the same attack twice in a row. What are some ways you can do this? What does the attack selection algorithm look like in this case? Keep in mind that not all attacks are possible all the time -- for example, the boss has a melee attack that he can only do when the player is very close, and a bombardment attack he can only do when the player is far away.
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hello jenny thomas, please give me the explanation of below code // z-add 12 A 2p0 move 'shiv' B 4 move A B B Dsply or move B A A dsply // what is result of A an B in display and what is reason behind it?
1 Answers Bizgaine Technologies,
I cannot log to my server sap ecc but need to try some new issues to learn about. Can somebody borrow me his access or user password and client- server code juste for some practice??? You will be welcome (mail: Flashe10@live.Fr)