HOW to click on elements under moving banner, in selenium webdriver
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In Material Master, in which tab you will find the Loading Group?
A fires 5 shots to B's 3 but A kills only once in 3 shots while B kills once in 2 shots. When B has missed 27 times, A has killed:
Two trains running in opposite directions cross a man standing on the platform in 27 seconds and 17 seconds respectively and they cross each other in 23 seconds. The ratio of their speeds is:
What is a decision tree? When would you want to use one? What are its performance characteristics? How can you generate a decision tree automatically from a pre-existing data set? Is it feasible to do this at runtime, and has it been done in a commercial game before? When and why would you want to do this, and how would the data need to be organized to make this possible?
Do you know the S/4 HANA?
How to Create a Database?
What's the difference between a finite state machine (FSM) and a hierarchical finite state machine (HFSM)? Give an example of a hierarchical state machine with functionality that you could not easily replicate in a non-hierarchical FSM.
There were 100members who are standing in circle form with numbered on them like 1, 2,3 upto 100. If number 1 has a knife and killed the next one right behind him and give it number 3 likewise it contines upto 100.Then who will be left if this process repeated?
i have 10,000 records in one input file i want to sort 1 to 5000 records in one out file and remaining records sort in another out file file write syntax?
What is planning? How is it used, and what are its advantages? Is it feasible to use planning in real-time games? If so, name any titles where planning has been used for any part of the AI. Describe the architecture of a planning-based AI system for any genre of game.
I cannot log to my server sap ecc but need to try some new issues to learn about. Can somebody borrow me his access or user password and client- server code juste for some practice??? You will be welcome (mail: Flashe10@live.Fr)
Come up with an algorithm to shuffle a deck of cards. Discuss how uniform a distribution your solution would achieve, and how you could potentially improve upon it.
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