Golgappa.net | Golgappa.org | BagIndia.net | BodyIndia.Com | CabIndia.net | CarsBikes.net | CarsBikes.org | CashIndia.net | ConsumerIndia.net | CookingIndia.net | DataIndia.net | DealIndia.net | EmailIndia.net | FirstTablet.com | FirstTourist.com | ForsaleIndia.net | IndiaBody.Com | IndiaCab.net | IndiaCash.net | IndiaModel.net | KidForum.net | OfficeIndia.net | PaysIndia.com | RestaurantIndia.net | RestaurantsIndia.net | SaleForum.net | SellForum.net | SoldIndia.com | StarIndia.net | TomatoCab.com | TomatoCabs.com | TownIndia.com
Interested to Buy Any Domain ? << Click Here >> for more details...


How to Create a New Table?


No Answer is Posted For this Question
Be the First to Post Answer

Post New Answer

More Software Interview Questions

hello jenny thomas, please give me the explanation of below code // z-add 12 A 2p0 move 'shiv' B 4 move A B B Dsply or move B A A dsply // what is result of A an B in display and what is reason behind it?

1 Answers   Bizgaine Technologies,


Imagine you have to write a Tic-Tac-Toe game in which a human player plays against the computer. Discuss the different ways in which you could implement the computer’s artificial intelligence for the game. Which method would you ultimately choose? And why?

0 Answers  


What is the movement Type for Sales?

0 Answers  


Come up with an algorithm to shuffle a deck of cards. Discuss how uniform a distribution your solution would achieve, and how you could potentially improve upon it.

0 Answers  


pls suggest me a good institute for SAP-MM in Pune

0 Answers  


A boat running upstream takes 8 hours 48 minutes to cover a certain distance, while it takes 4 hours to cover the same distance running downstream. What is the ratio between the speed of the boat and speed of the water current respectively

1 Answers   Zoho,


How to manage Payment terms in Credit Management?

0 Answers  


You have an AI player in an RTS game that occasionally needs to send scouts out onto the map to perform reconaissance. Designers want each scout to move around semi-randomly, exploring various parts of the map, particularly those that have been seen the least recently. Assume that the game is grid-based and has a fog-of-war feature. Also assume that the scouts are very cheap and dispensable, and it's OK for them to walk into the enemy base or other dangerous areas. How would you implement the system to decide where the scouts should go? What sort of data structure do you need to support this? How can you ensure that the scouts do a good job of exploring the map thoroughly? What are the performance characteristics of your approach? Is there any risk of scouts getting stuck trying to go somewhere that isn't even accessible?

0 Answers  


What are the Issues faced while creating Delivery & Shipment Execution?

0 Answers  


How can you determine if a ray intersects a sphere? The more efficient your solution, the better.

0 Answers  


Where we can activate Rebates?

0 Answers  


WAP to display "I LOVE MY COUNTRY " without any space

0 Answers  


Categories