What are some of the limitations of state machines? When is the use of state machines appropriate, and when are they insufficient to generate the kinds of behaviors you need in a game?
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where will movement type get assigned?
How Accounting determination happened?
What are Aggregate Functions?
Using the example of the Thief-like AI system in the previous section, how do you implement the 'search for player' behavior for the guards, and get them to search an area in a believable fashion? How do you make sure this searching behavior isn't too challenging for players, and ensure that it's usually possible for the player to escape the search if he plays the game well?
Do you know the S/4 HANA?
A bank offers 5% compound interest calculated on half-yearly basis. A customer deposits Rs. 1600 each on 1st January and 1st July of a year. At the end of the year, the amount he would have gained by way of interest is:
A student multiplied a number by 3 instead of 5 . 5 3 What is the percentage error in the calculation?
What is the Structure of the IDoc?
You're developing a boss encounter in a 3D platformer game, and the boss has 15 different attacks. The game designers have asked you to make sure that the player sees as many of those 15 attacks as possible during the encounter, and that he seldom or never sees the same attack twice in a row. What are some ways you can do this? What does the attack selection algorithm look like in this case? Keep in mind that not all attacks are possible all the time -- for example, the boss has a melee attack that he can only do when the player is very close, and a bombardment attack he can only do when the player is far away.
Two trains running in opposite directions cross a man standing on the platform in 27 seconds and 17 seconds respectively and they cross each other in 23 seconds. The ratio of their speeds is:
How to Populate a Table With Rows?
what are the advantages of PO 7.4 version ? new features in it ?
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