What is planning? How is it used, and what are its advantages? Is it feasible to use planning in real-time games? If so, name any titles where planning has been used for any part of the AI. Describe the architecture of a planning-based AI system for any genre of game.
Answer / Deepanshu Sharma
Planning refers to the ability of an AI to predict future states and actions based on its current state and goals. Planning is useful in games because it allows AIs to make informed decisions that lead towards their objectives. While real-time games typically require rapid responses, planning can still be used for long-term strategic decision making. One example of a game using planning is StarCraft II, where the AI uses planning for unit composition and building order. The architecture of a planning-based AI system often includes a planner (which generates a sequence of actions based on the current state and goals), an executor (which carries out the actions), and a sensor (which provides the current state).
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