How to ignore some file in mvc
Answer / gautam
Configure the router config.cs
Public static void RegisterRoute()
routes.IgnoreRoute()
| Is This Answer Correct ? | 2 Yes | 0 No |
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Imagine you have to write a Tic-Tac-Toe game in which a human player plays against the computer. Discuss the different ways in which you could implement the computer’s artificial intelligence for the game. Which method would you ultimately choose? And why?
What would be the possible test cases for following criteria You have a username filed which don't accept same name twice
what are the advantages of PO 7.4 version ? new features in it ?
How does a flocking-based steering system work? What are the components of a flocking-based steering system, and how are they combined? When does flocking-based steering break down or produce undesirable results? Are there any performance implications of the standard flocking model as described by Craig Reynolds, and if so, what are some ways to address them?
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Raja was studying for his examinations and the lights went off. It was around 1:00 AM. He lighted two uniform candles of equal length but one thicker than the other. The thick candle is supposed to last six hours and the thin one two hours less. When he finally went to sleep, the thick candle was twice as long as the thin one. For how long did Raja study in candle light?
can anyone tell me the program to compare two files and write matching records to a file and unmatched to another in mainframe.
I cannot log to my server sap ecc but need to try some new issues to learn about. Can somebody borrow me his access or user password and client- server code juste for some practice??? You will be welcome (mail: Flashe10@live.Fr)
You have an AI player in an RTS game that occasionally needs to send scouts out onto the map to perform reconaissance. Designers want each scout to move around semi-randomly, exploring various parts of the map, particularly those that have been seen the least recently. Assume that the game is grid-based and has a fog-of-war feature. Also assume that the scouts are very cheap and dispensable, and it's OK for them to walk into the enemy base or other dangerous areas. How would you implement the system to decide where the scouts should go? What sort of data structure do you need to support this? How can you ensure that the scouts do a good job of exploring the map thoroughly? What are the performance characteristics of your approach? Is there any risk of scouts getting stuck trying to go somewhere that isn't even accessible?
You're in charge of implementing a stealth game similar to Thief: The Dark Project, and you need guards in your game that have imperfect vision and hearing and inhabit dimly-lit castles, and they can search the area for the player if they think there's an intruder around. How do you model the sensory systems of these guards, and how do you aggregate auditory, visual, and other kinds of stimuli in this system? How do you implement the various alert states for the guards, and why?
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