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86 Family Interview Questions
Questions Answers Views Company eMail

What is the difference between MOV and MVI?

15 78348

What are the functions of RIM, SIM, IN?

Pappu Sons, Wipro,

10 74999

What is the immediate addressing mode?

13 31969

What are the different flags in 8085?

Spectra Innovations, TCS, Wipro,

24 99781

What happens during DMA transfer?

9 30154

What do you mean by wait state? What is its need?

2 25106

What is PSW?

DRDO,

11 56334

What is ALE? Explain the functions of ALE in 8085.

17 160653

What is a program counter? What is its use?

9 86849

What is an interrupt?

TCS,

13 24418

Which line will be activated when an output device require attention from CPU?

4 15086

Give two ways of converting a two input NAND gate to an inverter ?

2 18276

Given a circuit, draw its exact timing response?

ATS,

3652

What are set up time & hold time constraints What do they signify Which one is critical for estimating maximum clock frequency of a circuit?

AMD,

1 9716

Give a circuit to divide frequency of clock cycle by two ?

6 16678


Post New 86 Family Questions

Un-Answered Questions { 86 Family }

What is the significance of the control unit in the 8085?

948


Explain sphl instruction?

1062


What is the maximum memory addressable size by the 8086?

1048


How many bit address bus does the 8085 use?

973


What are the various interrupts in 8086?

1057


What is system bus?

1134


What is the purpose of segment register?

890


What is the stack segment used for?

1092


What is tri-state logic?

1146


Which type of JMP instruction assembles if the distance is 0020h bytes

1333


What is the bhe signal?

1034


I have code and test bench however it is not working porperly. Need help to get it working. module fsm(clock,reset,coin,vend,state,change); \\these are the inputs and the outputs. input clock; input reset; input [2:0]coin; output vend; output [2:0]state; output [2:0]change; \\i need to define the registers as change,coin and vend reg vend; reg [2:0]change; wire [2:0]coin; \\my coins are declared as parameters to make reading better. parameter [2:0]NICKEL=3’b001; parameter [2:0]DIME=3’b010; parameter [2:0]NICKEL_DIME=3’b011; parameter [2:0]DIME_DIME=3’b100; parameter [2:0]QUARTER=3’b101; \\MY STATES ARE ALSO PARAMETERS . I DONT WANT TO MAKE YOU READ \\IN MACHINE LANGUAGE parameter [2:0]IDLE=3’b000; parameter [2:0]FIVE=3’b001; parameter [2:0]TEN=3’b010; parameter [2:0]FIFTEEN=3’b011; parameter [2:0]TWENTY=3’b100; parameter [2:0]TWENTYFIVE=3’b101; \\AS ALWAYS THE STATES ARE DEFINED AS REG reg [2:0]state,next_state; \\MY MACHINE WORKS ON STATE AND COIN always @(state or coin) begin next_state=0; \\VERYFIRST NEXT STATE IS GIVEN ZERO case(state) IDLE: case(coin) \\THIS IS THE IDLE STATE NICKEL: next_state=FIVE; DIME: next_state=TEN; QUARTER: next_state=TWENTYFIVE; default: next_state=IDLE; endcase FIVE: case(coin) \\THIS IS THE SECOND STATE NICKEL: next_state=TEN; DIME: next_state=FIFTEEN; QUARTER: next_state=TWENTYFIVE; //change=NICKEL default: next_state=FIVE; endcase TEN: case(coin) \\THIS IS THE THIRD STATE NICKEL: next_state=FIFTEEN; DIME: next_state=TWENTY; QUARTER: next_state=TWENTYFIVE; //change=DIME default: next_state=TEN; endcase FIFTEEN: case(coin) \\THIS IS THE FOURTH STATE NICKEL: next_state=TWENTY; DIME: next_state=TWENTYFIVE; QUARTER: next_state=TWENTYFIVE; //change==NICKEL_DIME default: next_state=FIFTEEN; endcase TWENTY: case(coin) \\THIS IS THE FIFTH STATE NICKEL: next_state=TWENTYFIVE; DIME: next_state=TWENTYFIVE; //change=NICKEL QUARTER: next_state=TWENTYFIVE; //change==DIME_DIME default: next_state=TWENTY; endcase TWENTYFIVE: next_state=IDLE; \\THE NEXT STATE HERE IS THE RESET default : next_state=IDLE; endcase end always @(clock) begin \\WHENEVER I GIVE A RESET I HAVE TO MAKE THE STATE TO IDLE AND VEND TO 1 if(reset) begin state <= IDLE; vend <= 1’b0; // change <= 3’b000; end \\THE CHANGE ALSO HAS TO BECOME NONE else state <= next_state; case (state) \\HERE WE DECIDE THE NEXT STATE \\ALL THE STATES ARE DEFINED HERE AND THE OUTPUT IS ALSO GIVEN IDLE: begin vend <= 1’b0; change <=3’d0; end FIVE: begin vend <= 1’b0; if (coin==QUARTER) change <=NICKEL; else change <=3’d0; TEN: begin vend <= 1’b0; if (coin==QUARTER) change <=DIME; else change <= 3’d0; FIFTEEN : begin vend <= 1’b0; if (coin==QUARTER) change <=NICKEL_DIME; else change TWENTY : begin vend <= 1’b0; if (coin==DIME) change <=NICKEL; else if (coin==QUARTER) TWENTYFIVE : begin vend <= 1’b1; change <=3’d0; end default: state <= IDLE; endcase end endmodule module test; \\THE INPUT IN THE FSM MODULE ARE REG HERE reg clock,reset; reg [2:0]coin; \\THE OUTPUT IN THE FSM MODULE ARE WIRES HERE wire vend; wire [2:0]state; wire [2:0]change; \\THE PARAMETERS AGAIN FOR THE COIN AND STATE parameter [2:0]IDLE=3’b000; parameter [2:0]FIVE=3’b001; parameter [2:0]TEN=3’b010; parameter [2:0]FIFTEEN=3’b011; parameter [2:0]TWENTY=3’b100; parameter [2:0]TWENTYFIVE=3’b101; parameter [2:0]NICKEL=3’b001; parameter [2:0]DIME=3’b010; parameter [2:0]NICKEL_DIME=3’b011; parameter [2:0]DIME_DIME=3’b100; parameter [2:0]QUARTER=3’b101; \\I MONITOR THE TIME,DRINK,RESET,CLOCK,STATE AND CHANGE FOR CHANGES. initial begin $display("Time\tcoin\tdrink\treset\tclock\tstate\tchange"); $monitor("%g\t%b\t%b\t%b\t%b\t%d\t% d",$time,coin,vend,reset,clock,state,change); \\NEW FEATURE: MY MACHINE HAS THE FACILITY TO DUMP VARIABLES SO THAT \\ I CAN VIEW THEM USING A VCD VIEWER. $dumpvars; $dumpfile("file.vcd"); // Dump output file. \\THIS IS WHERE THE COINS ARE ADDED. clock=0; reset=1; \\FIRST LETS RESET THE MACHINE #2 reset=0; coin=NICKEL; \\CHECK FOR STATE 1 #2 reset=1; coin=2’b00; #2 reset=0; coin=DIME; \\RESET AGAIN AND CHECK FOR STATE 2 #2 reset=1; coin=2’b00; #2 reset=0; \\RESET AGAIN AND CHECK FOR STATE 5 coin=QUARTER; #2 reset=1; coin=2’b00; #2 reset=0; \\RESET AGAIN AND CHECK FOR STATE 5 coin=NICKEL; #2 coin=NICKEL; #2 coin=NICKEL; #2 coin=NICKEL; #2 coin=NICKEL; #2 reset=1; coin=2’b00; #2 reset=0; \\RESET AGAIN AND CHECK FOR STATE 5 AND SO ON coin=NICKEL; #2 coin=DIME; #2 coin=DIME; #2 reset=1; coin=2’b00; #2 reset=0; coin=NICKEL; #2 coin=DIME; #2 coin=QUARTER; #2 reset=1; coin=2’b00; #2 reset=0; coin=NICKEL; #2 coin=NICKEL; #2 coin=NICKEL; #2 coin=DIME; #2 reset=1; coin=2’b00; #2 reset=0; coin=NICKEL; #2 coin=NICKEL; #2 coin=NICKEL; #2 coin=NICKEL; #2 coin=DIME; #2 reset=1; coin=2’b00; #2 reset=0; coin=NICKEL; #2 coin=NICKEL; #2 coin=QUARTER; #2 reset=1; coin=2’b00; #2 reset=0; coin=NICKEL; #2 coin=QUARTER; #2 reset=1; coin=2’b00; #2 $finish; end \\THE CLOCK NEEDS TO TICK EVERY 2 TIME UNIT always #1 clock=~clock; //always @(state) // coin=!coin; initial begin if (reset) coin=2’b00; end \\THIS IS WHERE I INSTANTIATE THE MACHINE fsm inst1(clock,reset,coin,vend,state,change); endmodule

3790


What type of interrupt is the “trap” and what does it do?

1055


what differences can you state between the hlt and hold states?

1214


Explain the two types of software?

977