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Intel Interview Questions
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What is RTRT??

11 67649

#include int fun(); int i; int main() { while(i) { fun(); main(); } printf("hello \n"); return 0; } int fun() { printf("hi"); } answer is hello.how??wat is tat while(i) mean?

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to which generation of prog. languages does ai prog languages belong

2300

For the requirement of a furnace of temperature range up to 1200 oC using silicon carbide rods, What is the required rate of transformer needed (please do it with all details)?

1895

Which of the following is least like the others? a) Cube b) Sphere c) Pyramid d) Circle

10 71529

what is the diff between struts1.0 and struts2.0

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What is the difference between fifo and the memory?

6 29809

can we open pdf files in suse?

3 7009

WHAT IS THE DIFFERENCE BETWEEN TESTING AND VERIFICATION OF VLSI CIRCUIT?

5 26522

difference between select column name from table name where serviceid=2; and select max(column name) from table name where serviceid=2; IN ORACLE

3 8054

Why are there two Ground pins on DIP (Dual In-line Package) of 8086 Microprocessor IC ?

3 9435

What is the Difference between von neumann and harvard computer architecture?

5 15758

This program is in verilog and need help to get it working correctly. This is the code i have so far. Please help. Simple testbench would be great. Thanks\ 'define vend_a_drink {D,dispense,collect} = {IDLE,2'b11}; module drink_machine(nickel_in, dime_in, quarter_in, collect, nickel_out, dime_out, dispense, reset, clk) ; parameter IDLE=0,FIVE=1,TEN=2,TWENTY_FIVE=3, FIFTEEN=4,THIRTY=5,TWENTY=6,OWE_DIME=7; input nickel_in, dime_in, quarter_in, reset, clk; output collect, nickel_out, dime_out, dispense; reg collect, nickel_out, dime_out, dispense; reg [2:0] D, Q; /* state */ // synopsys state_vector Q always @ ( nickel_in or dime_in or quarter_in or reset ) begin nickel_out = 0; dime_out = 0; dispense = 0; collect = 0; if ( reset ) D = IDLE; else begin D = Q; case ( Q ) IDLE: if (nickel_in) D = FIVE; else if (dime_in) D = TEN; else if (quarter_in) D = TWENTY_FIVE; FIVE: if(nickel_in) D = TEN; else if (dime_in) D = FIFTEEN; else if (quarter_in) D = THIRTY; TEN: if (nickel_in) D = FIFTEEN; else if (dime_in) D = TWENTY; else if (quarter_in) 'vend_a_drink; TWENTY_FIVE: if( nickel_in) D = THIRTY; else if (dime_in) 'vend_a_drink; else if (quarter_in) begin 'vend_a_drink; nickel_out = 1; dime_out = 1; end FIFTEEN: if (nickel_in) D = TWENTY; else if (dime_in) D = TWENTY_FIVE; else if (quarter_in) begin 'vend_a_drink; nickel_out = 1; end THIRTY: if (nickel_in) 'vend_a_drink; else if (dime_in) begin 'vend_a_drink; nickel_out = 1; end else if (quarter_in) begin 'vend_a_drink; dime_out = 1; D = OWE_DIME; end TWENTY: if (nickel_in) D = TWENTY_FIVE; else if (dime_in) D = THIRTY; else if (quarter_in) begin 'vend_a_drink; dime_out = 1; end OWE_DIME: begin dime_out = 1; D = IDLE; end endcase end end always @ (posedge clk ) begin Q = D; end endmodule

3284

I have code and test bench however it is not working porperly. Need help to get it working. module fsm(clock,reset,coin,vend,state,change); \\these are the inputs and the outputs. input clock; input reset; input [2:0]coin; output vend; output [2:0]state; output [2:0]change; \\i need to define the registers as change,coin and vend reg vend; reg [2:0]change; wire [2:0]coin; \\my coins are declared as parameters to make reading better. parameter [2:0]NICKEL=3’b001; parameter [2:0]DIME=3’b010; parameter [2:0]NICKEL_DIME=3’b011; parameter [2:0]DIME_DIME=3’b100; parameter [2:0]QUARTER=3’b101; \\MY STATES ARE ALSO PARAMETERS . I DONT WANT TO MAKE YOU READ \\IN MACHINE LANGUAGE parameter [2:0]IDLE=3’b000; parameter [2:0]FIVE=3’b001; parameter [2:0]TEN=3’b010; parameter [2:0]FIFTEEN=3’b011; parameter [2:0]TWENTY=3’b100; parameter [2:0]TWENTYFIVE=3’b101; \\AS ALWAYS THE STATES ARE DEFINED AS REG reg [2:0]state,next_state; \\MY MACHINE WORKS ON STATE AND COIN always @(state or coin) begin next_state=0; \\VERYFIRST NEXT STATE IS GIVEN ZERO case(state) IDLE: case(coin) \\THIS IS THE IDLE STATE NICKEL: next_state=FIVE; DIME: next_state=TEN; QUARTER: next_state=TWENTYFIVE; default: next_state=IDLE; endcase FIVE: case(coin) \\THIS IS THE SECOND STATE NICKEL: next_state=TEN; DIME: next_state=FIFTEEN; QUARTER: next_state=TWENTYFIVE; //change=NICKEL default: next_state=FIVE; endcase TEN: case(coin) \\THIS IS THE THIRD STATE NICKEL: next_state=FIFTEEN; DIME: next_state=TWENTY; QUARTER: next_state=TWENTYFIVE; //change=DIME default: next_state=TEN; endcase FIFTEEN: case(coin) \\THIS IS THE FOURTH STATE NICKEL: next_state=TWENTY; DIME: next_state=TWENTYFIVE; QUARTER: next_state=TWENTYFIVE; //change==NICKEL_DIME default: next_state=FIFTEEN; endcase TWENTY: case(coin) \\THIS IS THE FIFTH STATE NICKEL: next_state=TWENTYFIVE; DIME: next_state=TWENTYFIVE; //change=NICKEL QUARTER: next_state=TWENTYFIVE; //change==DIME_DIME default: next_state=TWENTY; endcase TWENTYFIVE: next_state=IDLE; \\THE NEXT STATE HERE IS THE RESET default : next_state=IDLE; endcase end always @(clock) begin \\WHENEVER I GIVE A RESET I HAVE TO MAKE THE STATE TO IDLE AND VEND TO 1 if(reset) begin state <= IDLE; vend <= 1’b0; // change <= 3’b000; end \\THE CHANGE ALSO HAS TO BECOME NONE else state <= next_state; case (state) \\HERE WE DECIDE THE NEXT STATE \\ALL THE STATES ARE DEFINED HERE AND THE OUTPUT IS ALSO GIVEN IDLE: begin vend <= 1’b0; change <=3’d0; end FIVE: begin vend <= 1’b0; if (coin==QUARTER) change <=NICKEL; else change <=3’d0; TEN: begin vend <= 1’b0; if (coin==QUARTER) change <=DIME; else change <= 3’d0; FIFTEEN : begin vend <= 1’b0; if (coin==QUARTER) change <=NICKEL_DIME; else change TWENTY : begin vend <= 1’b0; if (coin==DIME) change <=NICKEL; else if (coin==QUARTER) TWENTYFIVE : begin vend <= 1’b1; change <=3’d0; end default: state <= IDLE; endcase end endmodule module test; \\THE INPUT IN THE FSM MODULE ARE REG HERE reg clock,reset; reg [2:0]coin; \\THE OUTPUT IN THE FSM MODULE ARE WIRES HERE wire vend; wire [2:0]state; wire [2:0]change; \\THE PARAMETERS AGAIN FOR THE COIN AND STATE parameter [2:0]IDLE=3’b000; parameter [2:0]FIVE=3’b001; parameter [2:0]TEN=3’b010; parameter [2:0]FIFTEEN=3’b011; parameter [2:0]TWENTY=3’b100; parameter [2:0]TWENTYFIVE=3’b101; parameter [2:0]NICKEL=3’b001; parameter [2:0]DIME=3’b010; parameter [2:0]NICKEL_DIME=3’b011; parameter [2:0]DIME_DIME=3’b100; parameter [2:0]QUARTER=3’b101; \\I MONITOR THE TIME,DRINK,RESET,CLOCK,STATE AND CHANGE FOR CHANGES. initial begin $display("Time\tcoin\tdrink\treset\tclock\tstate\tchange"); $monitor("%g\t%b\t%b\t%b\t%b\t%d\t% d",$time,coin,vend,reset,clock,state,change); \\NEW FEATURE: MY MACHINE HAS THE FACILITY TO DUMP VARIABLES SO THAT \\ I CAN VIEW THEM USING A VCD VIEWER. $dumpvars; $dumpfile("file.vcd"); // Dump output file. \\THIS IS WHERE THE COINS ARE ADDED. clock=0; reset=1; \\FIRST LETS RESET THE MACHINE #2 reset=0; coin=NICKEL; \\CHECK FOR STATE 1 #2 reset=1; coin=2’b00; #2 reset=0; coin=DIME; \\RESET AGAIN AND CHECK FOR STATE 2 #2 reset=1; coin=2’b00; #2 reset=0; \\RESET AGAIN AND CHECK FOR STATE 5 coin=QUARTER; #2 reset=1; coin=2’b00; #2 reset=0; \\RESET AGAIN AND CHECK FOR STATE 5 coin=NICKEL; #2 coin=NICKEL; #2 coin=NICKEL; #2 coin=NICKEL; #2 coin=NICKEL; #2 reset=1; coin=2’b00; #2 reset=0; \\RESET AGAIN AND CHECK FOR STATE 5 AND SO ON coin=NICKEL; #2 coin=DIME; #2 coin=DIME; #2 reset=1; coin=2’b00; #2 reset=0; coin=NICKEL; #2 coin=DIME; #2 coin=QUARTER; #2 reset=1; coin=2’b00; #2 reset=0; coin=NICKEL; #2 coin=NICKEL; #2 coin=NICKEL; #2 coin=DIME; #2 reset=1; coin=2’b00; #2 reset=0; coin=NICKEL; #2 coin=NICKEL; #2 coin=NICKEL; #2 coin=NICKEL; #2 coin=DIME; #2 reset=1; coin=2’b00; #2 reset=0; coin=NICKEL; #2 coin=NICKEL; #2 coin=QUARTER; #2 reset=1; coin=2’b00; #2 reset=0; coin=NICKEL; #2 coin=QUARTER; #2 reset=1; coin=2’b00; #2 $finish; end \\THE CLOCK NEEDS TO TICK EVERY 2 TIME UNIT always #1 clock=~clock; //always @(state) // coin=!coin; initial begin if (reset) coin=2’b00; end \\THIS IS WHERE I INSTANTIATE THE MACHINE fsm inst1(clock,reset,coin,vend,state,change); endmodule

3797

what are the innovations in the finance,who are the major players in finance & future outlook in the finance?

2 5934

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