Structs are largely redundant in c++. Why does c# have them?
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Consider the following pieces of C# code: a. interface I1 {/*......*/} interface I2 {/*......*/} struct Point : I1,I2 {/* ..... */} b. struct Book{ int bookId; struct Book b; } c. using M=Mystruct; struct MyStruct{ int id; } class MyClass{ static void Main(string[] args){ M m = new M(); } } d. struct Sample{ Sample ref x; } Which of the above are correct? Choose one of the options below. a, c and d are right a only right a and c are right d only wrong None of the listed options
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Trace the O/p for a program on inheritance and Polymorphism. 3 classes A,B,C A with two methods public virtual SomeMethodA public virtual SomemoreMethodA B:A overide virtual SomeMethodA C:B new Method SomeMethodA override SomeMoreMethodA main method { b new instance of B b.SomeMethodA b.SomeMoreMethodA b1 new instance of C b1.SomeMethodA b1.SomeMoreMethodA }
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What is the difference between proc. Sent by val and by sub?
what is the diference between casting and converting?
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