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Aspire Interview Questions
Questions Answers Views Company eMail

What is the difference between a string copy (strcpy) and a memory copy (memcpy)? When should each be used?

616

What will the preprocessor do for a program?

577

When should a far pointer be used?

590

What do the functions atoi(), itoa() and gcvt() do?

718

What is a null pointer assignment error? What are bus errors, memory faults, and core dumps?

893

How would you use the functions fseek(), freed(), fwrite() and ftell()?

692

What are the differences between DDL, DML and DCL in SQL?

751

An application package has been provided to you without any documents for the following application. The application needs to be tested. How will you proceed?

661

Can include files be nested? How many levels deep can include files be nested?

649

What is the difference between a free-standing and a hosted environment?

634

State two uses of pointers in C?

630

What is indirection? How many levels of pointers can you have?

650

How can I remove the trailing spaces from a string?

603

What is a void pointer? When is a void pointer used?

614

Can you define which header file to include at compile time?

574

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Un-Answered Questions

When should I use index match vs vlookup?

279


Which profile required to access solution in Designer tool?

285


Do we require parameter for constructors?

688


What is PEC??Applications........

1494


What is a docstring comment?

449






What kinds of test types are supported by selenium?

440


Differences between Java and C++? which is faster?

1536


How do I fix a missing dll file?

530


what are the functional specification in AP, APP ?

2037


You have stayed in your current job for quite a long time, why

735


Is bluehost better than wordpress?

158


You have an AI player in an RTS game that occasionally needs to send scouts out onto the map to perform reconaissance. Designers want each scout to move around semi-randomly, exploring various parts of the map, particularly those that have been seen the least recently. Assume that the game is grid-based and has a fog-of-war feature. Also assume that the scouts are very cheap and dispensable, and it's OK for them to walk into the enemy base or other dangerous areas. How would you implement the system to decide where the scouts should go? What sort of data structure do you need to support this? How can you ensure that the scouts do a good job of exploring the map thoroughly? What are the performance characteristics of your approach? Is there any risk of scouts getting stuck trying to go somewhere that isn't even accessible?

976


why your choseing bank of america

2247


What do shuffling do?

377


From where was aryabhatta launched?

473