Answer Posted / shobhit
As per my knowledge…
When ever we compiled physical file, the system generates
unique code or level code for identifying the file.
And when ever we compiled RPG program using that file, the
compiler store the Level code of physical file for further
reference. That’s call lever check.
Ex: If you compiled the RPG program and after that made
some changes in physical file, and then call the RPG
program without compiling again it will give the Level
check error.
Please correct me if I am wrong 
Is This Answer Correct ? | 83 Yes | 7 No |
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