How does aspect oriented programming work?
How many destructors can a class have?
What is an extension method in c#?
What is disco?
Why we use extension method in c#?
How did you implemented classes in your project?
What are generations and how are they used by the garbage collector?
how to cleanup object that does not support dispose method? How to implement dispose for such scenarios?
What is difference between yielding and sleeping?
How do you type a null character?
what is the difference between a struct and a class in c#?
Does c# support #define for defining global constants?
Which is faster abstract class or interface in c#?