Can we define a class within the interface?
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tell about copy constructor
Have you ever interfaced with a database?
What is meant by multiple inheritance?
What are the access specifiers avaible in c++?
write a progra in c++ using class & object to find out wheather a given no. is prim or not.
why the argument is passed by reference to a copy constructor?example?
What is destructor oops?
What is class in oop with example?
What is inheritance and how many types of inheritance?
What is the point of polymorphism?
What is the concept of object oriented program?
#include <stdio.h> #include <alloc.h> #include <stdlib.h> #include <conio.h> void insert(struct btreenode **, int); void inorder(struct btreenode *); struct btreenode { struct btreenode *leftchild; struct btreenode *rightchild; int data; }; main() { struct btreenode *bt; bt=(struct btreenode *)NULL; int req,i=1,num; clrscr(); printf("Enter number of nodes"); scanf("%d",&req); while(i<=req) { printf("Enter element"); scanf("%d",&num); insert(&bt,num); i++; } inorder(bt); } void insert(struct btreenode **sr, int num) { if(*sr==NULL) { *sr=(struct btreenode *)malloc (sizeof(struct btreenode)); (*sr)->leftchild=(struct btreenode *)NULL; (*sr)->rightchild=(struct btreenode *)NULL; (*sr)->data=num; return; } else { if(num < (*sr)->data) insert(&(*sr)->leftchild,num); else insert(&(*sr)->rightchild,num); } return; } void inorder(struct btreenode *sr) { if(sr!=(struct btreenode *)NULL) { inorder(sr->leftchild); printf("\n %d",sr->data); inorder(sr->rightchild); } else return; } please Modify the given program and add two methods for post order and pre order traversals.