How to define data area in RPG program? In which scenario multi occurrence DS is use in AS400?
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RPG/400 number of Records present in a physical file using file information data structure FPF001 IP E DISK F KINFDS INFDS1 IINFDS1 DS I *RECORD RECORD Is this coding correct sir,i have given I P E that is I- input,P-primary file,E-externally described. Primary to use RPG logic cycle,is this the correct method because we have to find number of records present using file information data structure in RPG/400 without doing any input/output operations on the file and also without using DSPFD,SQL. If the above coding is correct means,when i compile the program it gets compiled,but if i call the program it does not return anything,i need number of records,please complete the coding sir.
In ProgramB there is a SBMJOB, which is a call to program C .There is also a CALL to program D from B. How would you check the program C has been executed in D?
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Some times While checking MSGW for object / member / record locks ,I have seen it's locked by itself ...? How it happen and what action we need to perform if job is updating / writing a record....?
i would like to know under what circumstance the object will get locked on AS400.
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In RPG program one file using as a PRIMARY file while running program some of the records reading twice any body know why its happening
what is the procedure and explain about real time scenario.
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