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DRDL Interview Questions
Questions Answers Views Company eMail

what is verification and validation?

34 105594

what is ram jet?

3 8582

what is the working principle of DC generator ?

10 20051

Can any explain briefly about RBT (risk based testing

2 6048

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Un-Answered Questions

what is normalization? types of normalization? example of each form? how do u implement normalization in ur project?

1861


How do you create a data table in excel?

648


if you will not get success this time then what will you do?

1172


How do you pass parameter in stored procedure?

1208


How does aspect oriented programming work?

961


what is debugging?

2047


What are the different types of business work modes?

1


What is difference between concurrenthashmap and hashtable?

923


What are different command to check ram, process and hdd of linux machine?

1051


what is interface level measurement.who can calibrate interface level measurement transmitter online

2525


What should you do to store an object in a viewstate?

1087


Explain the difference between wordpress categories and tags.

157


How many types of sandboxes are there in salesforce?

540


Define sosl ?

526


You have an AI player in an RTS game that occasionally needs to send scouts out onto the map to perform reconaissance. Designers want each scout to move around semi-randomly, exploring various parts of the map, particularly those that have been seen the least recently. Assume that the game is grid-based and has a fog-of-war feature. Also assume that the scouts are very cheap and dispensable, and it's OK for them to walk into the enemy base or other dangerous areas. How would you implement the system to decide where the scouts should go? What sort of data structure do you need to support this? How can you ensure that the scouts do a good job of exploring the map thoroughly? What are the performance characteristics of your approach? Is there any risk of scouts getting stuck trying to go somewhere that isn't even accessible?

1408