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MCN Solutions Interview Questions
Questions Answers Views Company eMail

What is the difference between online and offline backups?

1059

what is the difference between restoring and recovering?

1011

Why can be tester dependent on configuration management?

1218

What are the advantages of jenkins?

5

source code for how to login a vb.net application ?

1039

what's ArrayList in .Net (VB.Net or C#).What's the advantageous using ArrayList.

1031

What does assert() method do In VB.NET

984

What is difference between for and foreach loop in c#?

1026

What are the generation of Garbage Collection in C# .NET ?

957

What is the usage of Enumeration in C# Programming and is it good to use or not ?

983

differance between ADO vs ADO.Net?

1065

How many major types of connection objects in ADO.NET?

1041

Where's the entry point in WPF application?

178

Explain WPF UI Automation.

202

What are the main benefits of Microsoft Office SharePoint Server 2007?

802

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MCN Solutions Interview Questions


Un-Answered Questions

What is a walk deck?

450


Brief helpful information about sap simple finance?

546


Which namespace is necessary to use LINQ?

112


what is the use of catlog or catlogfile?

2381


What do you mean by the High Availability of a NameNode in Hadoop HDFS?

35


What is costing? How it is affected the pp?

1064


How do you use aliases with autoloading models in codeigniter?

628


Is xpath a programming language?

958


Plz send me the questions that could be asked in an interview for a Bank Clerical job to suja_aln@yahoo.co.in. Thank you.

1924


What is bound controls

1061


Explain dhcp briefly?

416


What are the key elements of a data processing system?

1245


Explain what is a const pointer?

1088


How to execute multipule sql statements with one component in talend

1


You have an AI player in an RTS game that occasionally needs to send scouts out onto the map to perform reconaissance. Designers want each scout to move around semi-randomly, exploring various parts of the map, particularly those that have been seen the least recently. Assume that the game is grid-based and has a fog-of-war feature. Also assume that the scouts are very cheap and dispensable, and it's OK for them to walk into the enemy base or other dangerous areas. How would you implement the system to decide where the scouts should go? What sort of data structure do you need to support this? How can you ensure that the scouts do a good job of exploring the map thoroughly? What are the performance characteristics of your approach? Is there any risk of scouts getting stuck trying to go somewhere that isn't even accessible?

1408