In which Scenario you will go for Interface or Abstract Class?
Answer Posted / swetcha
Interfaces, like classes, define a set of properties,
methods, and events. But unlike classes, interfaces do not
provide implementation. They are implemented by classes,
and defined as separate entities from classes. Even though
class inheritance allows your classes to inherit
implementation from a base class, it also forces you to
make most of your design decisions when the class is first
published.
Abstract classes are useful when creating components
because they allow you specify an invariant level of
functionality in some methods, but leave the implementation
of other methods until a specific implementation of that
class is needed. They also version well, because if
additional functionality is needed in derived classes, it
can be added to the base class without breaking code.
Is This Answer Correct ? | 12 Yes | 2 No |
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Question In a class, there is a reference or pointer of an object of another class embedded, and the memory is either allocated or assigned to the new object created for this class. In the constructor, parameters are passed to initialize the data members and the embedded object reference to get inialized. What measures or design change should be advised for proper destruction and avioding memory leaks, getting pointers dangling for the embedded object memory allocation? Please suggest. Question Submitted By :: Sunil Kumar I also faced this Question!! Rank Answer Posted By Re: In a class, there is a reference or pointer of an object of another class embedded, and the memory is either allocated or assigned to the new object created for this class. In the constructor, parameters are passed to initialize the data members and the embedded object reference to get inialized. What measures or design change should be advised for proper destruction and avioding memory leaks, getting pointers dangling for the embedded object memory allocation? Please suggest. Answer # 1 use copy constructors 0 Shanthila There is something to be taken care in destructor, in copy constructor, suppose the memory is assigned to the embedded member object pointer with the parameter passed value, but if some other objects of different class also are pointing to this memory, then if some one deletes the object then this class member pointer object will become dangling, or if the object is not deleted properly then there will be memory leak. Please suggest the design change required to handle or avoid this situation
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