Answer Posted / e-mail
A design pattern is a general reusable solution to a
commonly occurring problem in software design. A design
pattern is not a finished design that can be transformed
directly into code. It is a description or template for how
to solve a problem that can be used in many different
situations. Object-oriented design patterns typically show
relationships and interactions between classes or objects,
without specifying the final application classes or objects
that are involved.
Design patterns reside in the domain of modules and
interconnections. At a higher level there are Architectural
patterns that are larger in scope, usually describing an
overall pattern followed by an entire system.
| Is This Answer Correct ? | 21 Yes | 1 No |
Post New Answer View All Answers
What are the 23 design patterns?
What is the singleton design pattern?
What is the difference between adapter and facade?
What is the difference between builder and composite?
What is the difference between 3 tier and n tier architecture?
Contact a small, medium, and a large contract program within your organization. Interview the Technical Director or Project Engineer to identify the following information: a. Request the individual to graphically depict their development strategy? b. What factors drove them to choose the implementation strategy? c. What were some of the lessons learned from developing and implementing the strategy that would influence their approach next time? d. How was the V & V strategy implemented?
Can we inherit singleton class?
Is bean a singleton?
What are the most popular design patterns?
What is the difference between factory and strategy design pattern?
Can we use an equated value as operands for an MVC ? Reason for the same.
What are the types of participants of the prototype design pattern you will get?
what is the lazy design pattern?
Why do we need singleton pattern?
What is the design pattern?