Answer Posted / yogtal
i don't know the jvm implementation of how the java engine
talks to O.s.? can any one provide me this ?
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Draw a UML class diagram for the code fragment given below: public class StringApplet extends Applet { private Label sampleString; private Button showTheString; private ButtonHandler bHandler; private FlowLayout layout; public StringApplet() { sampleString = new Label(" "); showTheString = new Button (" Show the String"); bHandler = new ButtonHandler(); layout = new FlowLayout(); showTheString.addActionListener(bHandler); setLayout(layout); add(sampleString); add(showTheString); } class ButtonHandler implements ActionListener { public void actionPerformed(ActionEvent e) { samplestring.setText("Good Morning"); } } } Note: The methods need not be indicated on the diagram.
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Question 5 [15] Consider the following classes, illustrating the Strategy design pattern: import java.awt.*; abstract class Text { protected TextApplet tA; protected Text(TextApplet tApplet) { tA = tApplet; } abstract public void draw(Graphics g); } class PlainText extends Text { protected PlainText(TextApplet tApplet) { super(tApplet); } public void draw(Graphics g) { g.setColor(tA.getColor()); g.setFont(new Font("Sans-serif", Font.PLAIN, 12)); g.drawString(tA.getText(), 20, 20); } } class CodeText extends Text { protected CodeText(TextApplet tApplet) { super(tApplet); } public void draw(Graphics g) { g.setColor(tA.getColor()); g.setFont(new Font("Monospaced", Font.PLAIN, 12)); g.drawString(tA.getText(), 20, 20); } } public class TextApplet extends java.applet.Applet { protected Text text; protected String textVal; protected Color color; public String getText() { return textVal; } public Color getColor() { return color; } public void init() { textVal = getParameter("text"); String textStyle = getParameter("style"); String textColor = getParameter("color"); if (textStyle == "code") text = new CodeText(this); else text = new PlainText(this); if (textColor == "red") color = Color.RED; else if (textColor == "blue") color = Color.BLUE; else color = Color.BLACK; } public void paint(Graphics g) { text.draw(g); 10 } } The Text class is more complicated than it should be (there is too much coupling between the Text and TextApplet classes). By getting rid of the reference to a TextApplet object in the Text class and setting the colour in the paint() method, one could turn the Text class into an interface and simplify the strategy classes considerably. 5.1 Rewrite the Text and PlainText classes to do what is described above. (6) 5.2 Explain the consequent changes that are necessary to the TextApplet class. (4) 5.3 Write an additional strategy class called FancyText (to go with your simplified strategy classes) to allow fancy text to be displayed for the value "fancy" provided for the style parameter. It should use the font Font ("Serif", Font.ITALIC, 12). (3) 5.4 Explain what changes are necessary to the TextApplet class for this. (2)
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