Answer Posted / vikul
If we look at C++ there is a feature called callback
function. This feature uses Pointers to Functions to pass
them as parameters to other functions. Delegate is a
similar feature but it is more type safe, which stands as a
stark contrast with C++ function pointers. A delegate can
hold reference/s to one more more functions and invoke them
as and when needed.
A delegate needs the method's name and its parameters
(input and output variables) when we create a delegate. But
delegate is not a standalone construction. it's a class.
Any delegate is inherited from base delegate class of .NET
class library when it is declared. This can be from either
of the two classes from System.Delegate or
System.MulticastDelegate.
If the delegate contains a return type of void, then it is
automatically aliased to the type of
System.MulticastDelegate. This can support multiple
functions with a += operator. If the delegate contains a
non-void return type then it is aliased to System.Delegate
class and it cannot support multiple methods.
Let us have a look at the following sample code.
class Figure
{
public Figure(float a, float b, float c)
{
m_xPos = a;
m_yPos = b;
m_zPos = c;
}
public void InvertX()
{
m_xPos = - m_xPos;
}
public void InvertY()
{
m_yPos = - m_yPos;
}
public void InvertZ()
{
m_zPos = - m_zPos;
}
private float m_xPos = 0;
private float m_yPos = 0;
private float m_zPos = 0;
}
Now, we have a class named Figure and it has three private
fields that use to store position and three methods to
invert this position by every axis. In main class we
declare delegate as follows:
public delegate void FigureDelegate();
And now in the main function we should use it like this:
Figure figure = new Figure(10,20,30);
FigureDelegate fx = new FigureDelegate(figure.InvertX);
FigureDelegate fy = new FigureDelegate(figure.InvertY);
FigureDelegate fz = new FigureDelegate(figure.InvertZ);
MulticastDelegate f_del = fx+fy+fz;
In this example we create three delegates of FigureDelegate
type and attach to these elements our three methods from
Figure class. Now every delegate keeps the address of the
attached function. The last line of code is very
interesting, here we create a delegate of base type
(MulticastDelegate) and attach three of our already created
delegates. As all our methods are of void return type they
are automatically of type MutlticastDelegate and a
MulticastDelegate can support multiple methods invocation
also. Hence we can write
Figure figure = new Figure(10,20,30);
FigureDelegate fMulti = new FigureDelegate(figure.InvertX);
fMulti += new FigureDelegate(figure.InvertY);
fMulti();
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