About .NET Remoting and types of remoting ?
Answer Posted / mohan
Remoting allows two processes, a Server and a Client, to
communicate in the same system, the same network or across
networks. It allows applications in the same or different
domains to inter-communicate. This article discusses the
concept of Remoting in .NET with a simple example using C#.
Local and Remote Objects
In Remoting, a local object is one that is confined to the
same application domain in which it is created. The object
is considered Remote if it resides in a different
application domain and can be invoked remotely by abiding
by some pre-defined protocols. A Remote object inherits
from the class MarshalByRefObject.
Channels
Channels are used to establish communications between
a .NET Server and a .NET Client. Channels are a means of
message communication between a Server and a Client process
in .NET Remoting. Each channel is associated with a
specific port. The clients access the Remote objects using
channels. Channels can be of the following types:
· Http Channel
· Tcp Channel
Formatters
Formatters are responsible for encoding and decoding
messages that are transmitted between the server and the
client's application domains using these Channels. There
are two formatters:
· Binary Formatter
· SOAP Formatter
The respective formatter classes for the above formatters
are:
System.Runtime.Serialization.Formatters.Binary.BinaryFormatt
er
System.Runtime.Serialization.Formatters.Soap.SoapFormatter
Remoting in action
In .NET Remoting we have three components, a Server class
that extends the class MarshalByRefObject, a client class
and a proxy. The client does not call a server’s method
directly. Instead, it invokes the method on the proxy. The
client channel object actually sends a message to the
remote channel object. A formatter on the client’s
application domain then encodes the message and passes the
same through the transport channel onto the server’s
application domain. The message is decoded by a formatter
on the server’s application domain and then the appropriate
server’s method is called on the object being invoked.
After the method completes its execution, the results are
returned back to the client.
Passing Objects in Remoting
In Remoting, objects are passed from the server to the
client or vice-versa using a process known as Marshalling.
Marshalling can be of the following two types:
· Marshal by reference
· Marshal by value
In Marshall by reference, a proxy of the server’s object is
created in the client’s application domain. In Marshal by
value however, the server creates a copy of the remote
object and sends the same to the client. In order to
implement Marshal by reference, the class should extend the
class MarshalByRefObject. To implement Marshal by value
however, you should implement the ISerializable interface
or specify the keyword Serializable attribute when
declaring the class. Marshal by value classes are also
known as unbound classes and do not have a remote identity.
The MarshalByRefObjects are also known as application
domain-bound or context-bound objects.
Types of Remote Objects
The following are the types of Remote Objects:
· Client Activated
· Server Activated
A client-activated Remote Object is one which is
instantiated by a client and whose lifetime is determined
by a client. The object is alive as long as its services
are required by the client. A server-activated Remote
Object is one whose lifetime is determined by the remote
object. Activation modes of the Server Activated Remote
Objects can be of the following two types:
· Single Call Activation Mode
· Singleton Activation Mode
The Single Call Activation mode is stateless and can handle
only one client request at any time. For each request a new
object is created and after the request is serviced the
object is marked as garbage and it is subject to garbage
collection. The Singleton Activation mode is not stateless
so it can serve multiple clients.
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