Give a brief description of the following terms:
a) Play head
b) Symbol
c) Tweening
d) ActionScript
e) Frame rate
f) Library panel
g) Masking
h) Context – sensitive Property Inspector
i) Bandwidth Profiler
j) Frame Label
Answers were Sorted based on User's Feedback
Answer / ravindrakumar karanki
Play Head : It's work like cursor for timeline.
Symbol: Symbol is identification for Drawing object . Once
convert object to symbol we can create instances and
reusable the component. There are three types of symbols we
can generate those are
Movie Clip, Shape, and graphic.
Tweening: Making animation in time line is called. There are
three type of Tweens those are
Motion Tween, Shape Tween, and Classic Tween.
Action Script: It is a language specific to Flash & Flex.
It supports oops. What ever animation can do using time
line same thing will do using AS without time line.
Frame rate: swf will run based on number of frames per
second called, In general Frame rate will be 24 f/s.
Library Panel : It contains all symbols, images whenever we
need use them by creating instances of those.
Masking: Merging one or more animations with each other. One
animation visible on other animation content area.
Context & sensitive Property Inspector : It will show the
properties of objects in the context area, user can edit the
properties.
Bandwidth profiler: User can view this while executing swf
click “Ctrl+B”. It will display all details like size of
swf, total frames, current frame, Bandwidth settings, frame
rate, and dimensions.
Frame label: It is identification of frame.
| Is This Answer Correct ? | 11 Yes | 0 No |
Answer / sudhanshu
Here are few descriptions for given terms:
a) Play head in Flash sets the location of a frame while playing a .swf movie.
b)
| Is This Answer Correct ? | 7 Yes | 2 No |
How to add event listeners in mxml components.
in general, non-mp3 digital audio destined to be imported into the flash mx authoring environment should first be compressed how much? : Adobe flash
difference between _root and _level
Do you know what are the different primitive data types used in actionscript?
what is generally considered the ideal group size for usability testing? : Adobe flash
I shoot underwater with a ttl strobe that does not allow you to set flash exposure compensation. How do I set fill flash with this set up? : Adobe flash
which of the following is not a result of exporting a movie for a debug build? : Adobe flash
what is the purpose of the break statement? : Adobe flash
How to make synchronous data calls in actionscript?
Write a program to create custom list in actionscript?
what should be used in the name of constant? : Adobe flash
What are the different ways in which the variables can be assigned?