what is diff bet iterator and enumeration?
Answers were Sorted based on User's Feedback
Answer / muralisankar
Both are to navigate collection objects. But Enumerator you
can not manipulate where as in Iterator you can add and
remove objects.
Is This Answer Correct ? | 8 Yes | 1 No |
Answer / siva thimmannagari
Iterator supports only hasNext(),
next() and remove() methods.
It is not synchronized.
Enumeration supports ONLY
hasMoreElements(), nextElement().
It is synchronized.
Is This Answer Correct ? | 1 Yes | 0 No |
Answer / aslam
Iterator has an additional method remove() and also
iterator checks for the concurrent modifications which will
be useful in multi threaded applications.
while Enumerator is much faster for sequential
access over collection elements, because it doesnot have
the additional overhead of checking concurrent modifications
Is This Answer Correct ? | 0 Yes | 0 No |
Answer / raju
From my experiance shows Enumeration is thread safe ..
Is This Answer Correct ? | 1 Yes | 4 No |
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Question 5 [15] Consider the following classes, illustrating the Strategy design pattern: import java.awt.*; abstract class Text { protected TextApplet tA; protected Text(TextApplet tApplet) { tA = tApplet; } abstract public void draw(Graphics g); } class PlainText extends Text { protected PlainText(TextApplet tApplet) { super(tApplet); } public void draw(Graphics g) { g.setColor(tA.getColor()); g.setFont(new Font("Sans-serif", Font.PLAIN, 12)); g.drawString(tA.getText(), 20, 20); } } class CodeText extends Text { protected CodeText(TextApplet tApplet) { super(tApplet); } public void draw(Graphics g) { g.setColor(tA.getColor()); g.setFont(new Font("Monospaced", Font.PLAIN, 12)); g.drawString(tA.getText(), 20, 20); } } public class TextApplet extends java.applet.Applet { protected Text text; protected String textVal; protected Color color; public String getText() { return textVal; } public Color getColor() { return color; } public void init() { textVal = getParameter("text"); String textStyle = getParameter("style"); String textColor = getParameter("color"); if (textStyle == "code") text = new CodeText(this); else text = new PlainText(this); if (textColor == "red") color = Color.RED; else if (textColor == "blue") color = Color.BLUE; else color = Color.BLACK; } public void paint(Graphics g) { text.draw(g); 10 } } The Text class is more complicated than it should be (there is too much coupling between the Text and TextApplet classes). By getting rid of the reference to a TextApplet object in the Text class and setting the colour in the paint() method, one could turn the Text class into an interface and simplify the strategy classes considerably. 5.1 Rewrite the Text and PlainText classes to do what is described above. (6) 5.2 Explain the consequent changes that are necessary to the TextApplet class. (4) 5.3 Write an additional strategy class called FancyText (to go with your simplified strategy classes) to allow fancy text to be displayed for the value "fancy" provided for the style parameter. It should use the font Font ("Serif", Font.ITALIC, 12). (3) 5.4 Explain what changes are necessary to the TextApplet class for this. (2)
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