What is a parameter in simple terms?
Why parameters should be passed by reference?
Which one will take more memory: an int or integer?
What is double parsedouble in java?
What are field variable and local variable?
Draw a UML class diagram for the code fragment given below: public class StringApplet extends Applet { private Label sampleString; private Button showTheString; private ButtonHandler bHandler; private FlowLayout layout; public StringApplet() { sampleString = new Label(" "); showTheString = new Button (" Show the String"); bHandler = new ButtonHandler(); layout = new FlowLayout(); showTheString.addActionListener(bHandler); setLayout(layout); add(sampleString); add(showTheString); } class ButtonHandler implements ActionListener { public void actionPerformed(ActionEvent e) { samplestring.setText("Good Morning"); } } } Note: The methods need not be indicated on the diagram.
What are the kinds of polymorphism?
Explain about wait() method?
What is null statement?
Can I learn java in 3 months?
What are some alternatives to inheritance?
3.2 Consider the following class: public class Point { protected int x, y; public Point(int xx, int yy) { x = xx; y = yy; } public Point() { this(0, 0); } public int getx() { return x; } public int gety() { return y; } public String toString() { return "("+x+", "+y+")"; } } Say you wanted to define a rectangle class that stored its top left corner and its height and width as fields. 3.2.1 Why would it be wrong to make Rectangle inherit from Point (where in fact it would inherit the x and y coordinates for its top left corner and you could just add the height and width as additional fields)? (1) 8 Now consider the following skeleton of the Rectangle class: public class Rectangle { private Point topLeft; private int height, width; public Rectangle(Point tl, int h, int w) { topLeft = tl; height = h; width = w; } public Rectangle() { this(new Point(), 0, 0); } // methods come here } 3.2.2 Explain the no-argument constructor of the Rectangle class given above. 3.2.3 Write methods for the Rectangle class to do the following: • a toString() method that returns a string of the format "top left = (x, y); height = h; width = w " where x, y, h and w are the appropriate integer values. • an above() method that tests whether one rectangle is completely above another (i.e. all y values of the one rectangle are greater than all y values of the other). For example, with the following declarations Rectangle r1 = new Rectangle(); Rectangle r2 = new Rectangle(new Point(2,2), 1, 4); the expression r2.above(r1) should give true, and r2.above (r2) should give false. (You can assume that the height of a rectangle is never negative.) (2) (5)
What is struts in java?