Which is faster call by value or call by reference?


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In the first round, there are 30 aptitude and 30 java questions. We are suppose to finish both the papers within 60 minutes. I cleared this round. Next was test for programming skills. In this section, Some 7 n's were asked. 1. What is the difference b/w sleep(1000) and wait(1000) 2. what is the diff b/w static block and static function? 3. Write a program to validate IP address using string tokenizer. 4. Write a program to create singleton class 5. write a function to reverse the string 6. Write a prog to print prime nos upto n. EX: If n=9, It shld print 1,2,3,5,7 7. One program on collections- Write a program to print no. of times a number is repeating in an array. EX- {1,3,1,2,5,7,3,7,34,3,8,3} It should print: 1- 2 times 3- 4 times and so on 7. Write a func to print fibonocci series After this I had technical interview, which went on for. 60 mins or so. There were qn's about multi threading, Exception handling and collection classes. Knowledge about collections was very important for the post I was interviewed for.

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Question 5 [15] Consider the following classes, illustrating the Strategy design pattern: import java.awt.*; abstract class Text { protected TextApplet tA; protected Text(TextApplet tApplet) { tA = tApplet; } abstract public void draw(Graphics g); } class PlainText extends Text { protected PlainText(TextApplet tApplet) { super(tApplet); } public void draw(Graphics g) { g.setColor(tA.getColor()); g.setFont(new Font("Sans-serif", Font.PLAIN, 12)); g.drawString(tA.getText(), 20, 20); } } class CodeText extends Text { protected CodeText(TextApplet tApplet) { super(tApplet); } public void draw(Graphics g) { g.setColor(tA.getColor()); g.setFont(new Font("Monospaced", Font.PLAIN, 12)); g.drawString(tA.getText(), 20, 20); } } public class TextApplet extends java.applet.Applet { protected Text text; protected String textVal; protected Color color; public String getText() { return textVal; } public Color getColor() { return color; } public void init() { textVal = getParameter("text"); String textStyle = getParameter("style"); String textColor = getParameter("color"); if (textStyle == "code") text = new CodeText(this); else text = new PlainText(this); if (textColor == "red") color = Color.RED; else if (textColor == "blue") color = Color.BLUE; else color = Color.BLACK; } public void paint(Graphics g) { text.draw(g); 10 } } The Text class is more complicated than it should be (there is too much coupling between the Text and TextApplet classes). By getting rid of the reference to a TextApplet object in the Text class and setting the colour in the paint() method, one could turn the Text class into an interface and simplify the strategy classes considerably. 5.1 Rewrite the Text and PlainText classes to do what is described above. (6) 5.2 Explain the consequent changes that are necessary to the TextApplet class. (4) 5.3 Write an additional strategy class called FancyText (to go with your simplified strategy classes) to allow fancy text to be displayed for the value "fancy" provided for the style parameter. It should use the font Font ("Serif", Font.ITALIC, 12). (3) 5.4 Explain what changes are necessary to the TextApplet class for this. (2)

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