What is final modifier?
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Explain about java sdk?
What is a parameter in simple terms?
Why heap memory is called heap?
How to create a thread in java?
What is ph and buffers?
84. try { 85. ResourceConnection con = resourceFactory.getConnection(); 86. Results r = con.query(”GET INFO FROM CUSTOMER”); 87. info = r.getData(); 88. con.close(); 89. } catch (ResourceException re) { 90. errorLog.write(re.getMessage()); 91. } 92. return info; Which is true if a ResourceException is thrown on line 86? 1 Line 92 will not execute. 2 The connection will not be retrieved in line 85. 3 The resource connection will not be closed on line 88. 4 The enclosing method will throw an exception to its caller.
What does system out println () do?
Implement 2 stacks with just 1 array. The stack routines must not indicate overflow unless every slot in array is used.
What are some alternatives to inheritance?
Catch(Exception e){ } in that what is Exception and purpose of that in that place exactly?
Why is a singleton bad?
Question 5 [15] Consider the following classes, illustrating the Strategy design pattern: import java.awt.*; abstract class Text { protected TextApplet tA; protected Text(TextApplet tApplet) { tA = tApplet; } abstract public void draw(Graphics g); } class PlainText extends Text { protected PlainText(TextApplet tApplet) { super(tApplet); } public void draw(Graphics g) { g.setColor(tA.getColor()); g.setFont(new Font("Sans-serif", Font.PLAIN, 12)); g.drawString(tA.getText(), 20, 20); } } class CodeText extends Text { protected CodeText(TextApplet tApplet) { super(tApplet); } public void draw(Graphics g) { g.setColor(tA.getColor()); g.setFont(new Font("Monospaced", Font.PLAIN, 12)); g.drawString(tA.getText(), 20, 20); } } public class TextApplet extends java.applet.Applet { protected Text text; protected String textVal; protected Color color; public String getText() { return textVal; } public Color getColor() { return color; } public void init() { textVal = getParameter("text"); String textStyle = getParameter("style"); String textColor = getParameter("color"); if (textStyle == "code") text = new CodeText(this); else text = new PlainText(this); if (textColor == "red") color = Color.RED; else if (textColor == "blue") color = Color.BLUE; else color = Color.BLACK; } public void paint(Graphics g) { text.draw(g); 10 } } The Text class is more complicated than it should be (there is too much coupling between the Text and TextApplet classes). By getting rid of the reference to a TextApplet object in the Text class and setting the colour in the paint() method, one could turn the Text class into an interface and simplify the strategy classes considerably. 5.1 Rewrite the Text and PlainText classes to do what is described above. (6) 5.2 Explain the consequent changes that are necessary to the TextApplet class. (4) 5.3 Write an additional strategy class called FancyText (to go with your simplified strategy classes) to allow fancy text to be displayed for the value "fancy" provided for the style parameter. It should use the font Font ("Serif", Font.ITALIC, 12). (3) 5.4 Explain what changes are necessary to the TextApplet class for this. (2)