What do you mean by abstract classes?
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What is single and multiple inheritance?
Does a concept HAVE to become a class in Design?
Explain the purpose of composition.
What if we override the conflicting method in the class?
What is an USECASE? Why it is needed?
What is early and late Binding?
What is the diffrence between an abstract class and interface?
USECASE is an implementation independent notation. How will the designer give the implementation details of a particular USECASE to the programmer?
Explain the rationale behind object oriented concepts?
Write a note on encapsulation?
Can you explain primordial class loader?
What are different types of arguments?