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write a program which calculates for every five digit integer entered on a keyboard, a numerical code computed as follows:first digit multiplied by 2+ second digit divided by 3 and the quotient multiplied by the third digit, + the fourth digit + the fifth digit divided by 2. the program should then display the following results 1, the code calculated from the integer value entered 2, the character value corresponding to the code as per the ASCII TABLE 3, Given any three 5-digit integer number, display the corresponding three-character code key:
Programming in C JayLQue@hotmail.com 1. Which of the types listed below can be the type of the result value returned by a user-defined function? A) int B) double C) char D) all of the above E) none of the above 2. What is the output from this program? #include <stdio.h> void do_something(int *thisp, int that) { int the_other; the_other = 5; that = 2 + the_other; *thisp = the_other * that; } int main(void) { int first, second; first = 1; second = 2; do_something(&second, first); printf("%4d%4d\n", first, second); return 0; } A) 35 2 B) 1 35 C) 35 7 D) 1 2 E) 0 3. In function apart defined below, how many of the parameters are considered input parameters? void apart(double x, int *wholep, double *fracp) { *wholep = (int)x; *fracp = x - *wholep; } A) 0 B) 1 C) 2 D) 3 E) all 4. Variables that represent neither problem inputs nor problem outputs but are needed for internal computations are called _____. A) problem constants B) prototypes C) results D) formula variables E) program variables 5. This question concerns the following program fragment: char r, x, y, z, w; scanf("%c%c%c%c", &x, &y, &z, &w); if (x < y) r=x; else r=y; if (r>z) r=z; if (r>w) r=w; printf("%c\n", r); The program's effect can best be described as: A) It displays the letter 'r' after comparing it to x, y, and z. B) Of the four input characters, it displays the one that comes first in the alphabet. C) Of the four input characters, it displays the one that comes last in the alphabet. D) Of the four input characters, it displays the one that comes second in the alphabet. E) It displays nothing since characters cannot be compared. 6. In a function that receives a value from the main function via a parameter and then displays the parameter value on the screen, that parameter is considered __________. A) an input parameter B) an output parameter C) an input/output parameter D) a local variable E) a stub 7. What is the complement of the following expression? n||a <= b && c != 100 A) !n || a > b || c == 100 B) !(n && (a > b || c == 100)) C) !n && (a > b || c == 100) D) !(n || (a > b || c == 100)) E) none of the above 8. The if statement: if (13 < 12) printf("never\n"); else printf("always\n"); A) displays never. B) displays always. C) will not compile since 13 is not less than 12. D) causes a run-time error since 13 is not less than 12. E) displays nothing since 13 is not less that 12. 9. How many lines of output will be displayed by the following program fragment? i=0; do { for (j = 0; j < 4; j = j + 1) printf("%d\n", i + j); i=i + 1; } while (i < 5); A) 0 B) 7 C) 9 D) 16 E) 20 10. For what exact range of values of variable x does the following code segment display the letter 'C'? if (x <= 200) if (x < 100) if (x <= 0) printf("A\n"); else printf("B\n"); else printf("C\n"); else printf("D\n"); A) 0 < x < 100 B) x <= 0 C) 100 <= x <= 200 D) x > 200 E) 100 < x <= 200 11. The effect of the following program segment can best be described as __________. if (x > y) z = x; if (x == y) z=0; if (x < y) z = y; A) the smaller of x and y is stored in z. B) the larger of x and y is stored in z. C) the larger of x and y is stored in z unless x and y are equal, in which case z is assigned zero. D) the larger of x and y is stored in z unless x and y are not equal, in which case z is assigned zero. E) none of the above. 12. The expression: x *= i + j / y; is equivalent to ______. A) x = x * i + j / y; B) x = (x * i) + j / y; C) x = (x * i + j) / y; D) x = x * (i + j / y); E) none of the above 13. The facts that a function assumes to be true of the arguments that it receives are called __________. A) function input validations B) local variables C) postconditions D) preconditions E) none of the above 14. How many times is the loop body of the while statement executed? Refer to the following program segment. Assume that all variables are of type int. z=0; g=0; s=0; i=0; while (i < 50) { scanf("%d", &t); s=s + t; if (t >= 0) g=g + 1; else z=z + 1; i=i + 1; } A) once B) never C) 49 times D) 50 times E) until a number 50 or larger is entered 15. A special value that marks the end of a list of input data is called a __________. A) terminal value B) sentinel value C) loop control value D) input value E) loop termination value 16. Here is the prototype of a function: void five (double x, double* yp, int* zp); Given these variable declarations, which calls to five are valid? int m, n double p, q A) five(m, &p, &n); B) q = five(6.2, &p, &m); C) five(p, &q, &m); D) five(7.1, &p, &q); E) a and c only F) a, b, c, and d 17. The ______ of a function take(s) information into the function from the calling statement. A) local variables B) input arguments C) output arguments D) prototype E) purpose 18. If the input to the program segment below is 85, what is its output? scanf("%d", &s); if (s >= 90) printf ("A\n"); else if (s >= 70) printf ("C\n"); else if (s >= 80) printf ("B\n"); else printf ("D\n"); A) A B) B C) C D) D E) None of the above 19. The value stored in variable s at the end of the execution of the loop could best be described as __________. Refer to the following program segment. Assume that all variables are of type int. z=0; g=0; s=0; i=0; while (i < 50) { scanf("%d", &t); s=s + t; if (t >= 0) g=g + 1; else z=z + 1; i=i + 1; } A) the average of the numbers scanned B) the sum of the numbers scanned C) the largest of the numbers scanned D) how many numbers were scanned E) the sentinel value 20. What is displayed by the C statements that follow if the value input is 2? scanf ("%d", &ctl); switch (ctl) { case 0: case 1: printf("red "); case 2: printf("blue "); case 3: printf("green "); case 4: printf("yellow"); } printf("\n"); A) red B) blue C) green D) yellow E) blue green yellow 21. What is displayed by the C statements below if the value input is 3? scanf ("%d", &n); if (n = 5) printf("Equal\n"); else if (n < 5) printf("Less\n"); else printf("Greater\n"); A) Equal B) Less C) Greater D) No output 22. What will be the value of i after the C statements below have been executed? i=3; j=10; if ((3 * i) < j) i=i + 2; i=i+3; A) 5 B) 6 C) 8 D) 10 E) 15 23. Which of the types listed below can be the type of a function output parameter? A) int* B) double* C) char* D) all of the above E) none of the above 24. Which one of the following lines names a constant needed in a program that computes the price per square inch of a round pizza? A) scanf("%lf", &radius); B) pi = 3.14159; C) #define PI 3.14159 D) #include E) none of the above 25. Which one of these is not the name of a C library function? A) printf B) sqrt C) void D) scanf E) log
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Project 2 - Magic Squares design2.txt - due 12/7 before 11:59 PM project2 - due 12/13, before 11:59 PM Orginally by Sue Evans Hit the space bar for next page The Objectives The purpose of this assignment is to give you practice with: recursion using command line arguments using the timing feature and file handling. The Background According to The Math Forum @ Drexel University, A Magic Square is an arrangement of the numbers 1 to n2 in an n x n matrix with each number occuring exactly once, and such that the sum of the entries of any row, any column, or any main diagonal is the same. It is not hard to show that this sum is n(n2 + 1)/2. The simplest magic square is the 1 x 1 magic square whose only entry is the number 1. 1 The next simplest is the 3 x 3 magic square. (8 + 1 + 6) or 3(32 + 1)/2 This is also just ONE of many examples for a 3 x 3 Magic Square!! This 3 x 3 square is definitely magic and satisfies the definition given above. There are 8 different arrangements of entries in a 3 x 3 matrix that fit the definition of a magic square. There are also magic squares of size 4 x 4, 5 x 5, etc. The Background - Continued For small n, say n <= 3, you could obviously sit down with pencil and paper and discover a magic square in a fairly short amount of time. Take a few minutes now and do that, remembering that each of the numbers, 1 through n2, appear only once in the square. Now try it for n = 4 ... Oh, there has to be a better way. :) Of course, the computer doesn't have a patience problem. It can solve the problem for us by using the brute force method. This means that the computer will accomplish its task by trying every single possible arrangement of the numbers in a square and check each of the resulting squares to see if it's a magic square. [6, 2, 7, 5, 4, 8, 3, 9, 1] [4, 2, 7, 6, 5, 8, 3, 9, 1] [7, 4, 2, 6, 5, 8, 3, 9, 1] ... The Task Your assignment will be to determine all of the magic squares when given an n, display permutations that match the magic squares to the screen AND write it to a file. You will only test when n == 3!!! But code it for n of ANY number!! It turns out that finding the magic squares for n >= 4 takes too long for us to run it on the shared machines (linux1, 2 & 3) Since if n == 1, the square is 1 (too easy!!) and since for n == 2 there is no answer!! Your program must come up with every possible arrangement (permutation) of numbers within the square. These are known as the permutations of that list of numbers. Each permutation needs to be checked to see if it has formed a magic square. Program Requirements Your program must: use command line arguments. At the command line the user must enter (in this order): the name of the executable file, n (which will ALWAYS be 3, but again could be run with other numbers) and the name of the output file in which to write the squares. use a recursive permute to give all of the permutations of the square. In other words, your function called "permute", must be a recursive function. So for each permutation, you should check to see if it is a magic square, display it and write it to the file write only the unique magic squares to the SCREEN and FILE. No duplicates allowed. HINT: Let your program produce duplicates first, then see how you can refrain from writing the duplicates. Then modify your code. use a list of size n2. The code for the recursive permute function will be much easier to write if you store the numbers in a list rather than a two-dimensional list (or array) of size n x n. How you print the data is not related. [6, 2, 7, 5, 4, 8, 3, 9, 1, ....] (size to n2) [4, 2, 7, 6, 5, 8, 3, 9, 1, ....] [7, 4, 2, 6, 5, 8, 3, 9, 1, ....] ... close any files that you have opened as soon as you have finished using them. Time how long your program takes to find the magic square and print that time at the end of the SAME file. Sample Run Here is a sample of output of this program. Please note that the sample output only shows what is expected from your program if the user is actually entering everything as instructed. This is not a test of the program at all, but just a sample for your clarification. 2 7 6 9 5 1 4 3 8 2 9 4 7 5 3 6 1 8 4 3 8 9 5 1 2 7 6 4 9 2 3 5 7 8 1 6 6 1 8 7 5 3 2 9 4 6 7 2 1 5 9 8 3 4 8 1 6 3 5 7 4 9 2 8 3 4 1 5 9 6 7 2 Total running time: 4.76 seconds.
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