How do I get my server to find out the clients address / host- name?
Answer / chaitanya
After accept()ing a connection, use getpeername() to get the address of the client. The client's address is of course, also returned on the accept(), but it is essential to initialise the address-length parameter before the accept call for this will work.
int t;
int len;
struct sockaddr_in sin;
struct hostent *host;
len = sizeof sin;
if (getpeername(t, (struct sockaddr *)
&sin, &len) < 0)
perror("getpeername");
else {
if ((host = gethostbyaddr((char *)
&sin.sin_addr,sizeof sin.sin_addr,
AF_INET)) == NULL)
perror("gethostbyaddr");
else printf("remote host is '%s'n",
host->h_name);
}
| Is This Answer Correct ? | 0 Yes | 0 No |
Why does the sockets buffer fill up sooner than expected?
Are sockets files?
What is the difference between a socket and a port?
How can I listen on more than one port at a time?
What are Sockets?
What are the pros/cons of select(), non-blocking I/O and SIGIO?
What is socket address?
What is the difference between connected and unconnected sockets?
What is the difference between close() and shutdown()?
Is a socket a file?
How can I put a timeout on connect()?
system choose one for me on the connect() call? Should I bind() a port number in my client program, or let the?