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i-Link Manual Testing Interview Questions
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what are the different types of SDLC?

37 178662

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Un-Answered Questions

What are overheads?

1171


Can an inverter be used as a converter? How?

2006


What are callbacks in theatre?

582


Differentiate between as2 and as3.

1084


How you can read the variables that you need?

1179


How is creating a site on wordpress.org different from wordpress.com?

156


How do I show line numbers in sql server management studio?

806


Define a java class.

1538


What is meaning of in c++?

1302


How we can avoid duplicating records in a query?

563


What would be the result of 2+5+”3″?

982


What is the role of moderator in the review process?

1128


Temperature closer for brazing operation is-------

1621


You have an AI player in an RTS game that occasionally needs to send scouts out onto the map to perform reconaissance. Designers want each scout to move around semi-randomly, exploring various parts of the map, particularly those that have been seen the least recently. Assume that the game is grid-based and has a fog-of-war feature. Also assume that the scouts are very cheap and dispensable, and it's OK for them to walk into the enemy base or other dangerous areas. How would you implement the system to decide where the scouts should go? What sort of data structure do you need to support this? How can you ensure that the scouts do a good job of exploring the map thoroughly? What are the performance characteristics of your approach? Is there any risk of scouts getting stuck trying to go somewhere that isn't even accessible?

1459


What does a red triangle at the top right of a cell indicate?

678