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Guidance Software Interview Questions
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Implement a command console for changing settings on a particular object. The command console should allow you to enter a string and will return the response (very similar to a terminal session). The commands are as follows: SET propertyname=newvalue will change the target object’s member named “propertyname” to have a value equal to “newvalue”. If the input value is incompatible (i.e. an int being set to a string), print out an appropriate error message. GET propertyname will print out the current value of the target object’s member named “propertyname”. GET * will print out a list of all target object members and their current values. The system should be extensible for future commands and should accept an arbitrary object, such that another developer could insert another object into the system and rely on the command console to get and set the properties correctly.

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3.2 Consider the following class: public class Point { protected int x, y; public Point(int xx, int yy) { x = xx; y = yy; } public Point() { this(0, 0); } public int getx() { return x; } public int gety() { return y; } public String toString() { return "("+x+", "+y+")"; } } Say you wanted to define a rectangle class that stored its top left corner and its height and width as fields. 3.2.1 Why would it be wrong to make Rectangle inherit from Point (where in fact it would inherit the x and y coordinates for its top left corner and you could just add the height and width as additional fields)? (1) 8 Now consider the following skeleton of the Rectangle class: public class Rectangle { private Point topLeft; private int height, width; public Rectangle(Point tl, int h, int w) { topLeft = tl; height = h; width = w; } public Rectangle() { this(new Point(), 0, 0); } // methods come here } 3.2.2 Explain the no-argument constructor of the Rectangle class given above. 3.2.3 Write methods for the Rectangle class to do the following: • a toString() method that returns a string of the format "top left = (x, y); height = h; width = w " where x, y, h and w are the appropriate integer values. • an above() method that tests whether one rectangle is completely above another (i.e. all y values of the one rectangle are greater than all y values of the other). For example, with the following declarations Rectangle r1 = new Rectangle(); Rectangle r2 = new Rectangle(new Point(2,2), 1, 4); the expression r2.above(r1) should give true, and r2.above (r2) should give false. (You can assume that the height of a rectangle is never negative.) (2) (5)

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