You have an AI player in an RTS game that occasionally needs to send scouts out onto the map to perform reconaissance. Designers want each scout to move around semi-randomly, exploring various parts of the map, particularly those that have been seen the least recently. Assume that the game is grid-based and has a fog-of-war feature. Also assume that the scouts are very cheap and dispensable, and it's OK for them to walk into the enemy base or other dangerous areas. How would you implement the system to decide where the scouts should go? What sort of data structure do you need to support this? How can you ensure that the scouts do a good job of exploring the map thoroughly? What are the performance characteristics of your approach? Is there any risk of scouts getting stuck trying to go somewhere that isn't even accessible?
AN ESTIMATE OF ASSETS AND LIABILITIES ON AGIVEN DATE
Can you explain the modern technologies in sap? Do you use this in your current project?
How do you know you have a virus on your phone?
In a concrete grade C35A, C & A stands for what and equalent cube strength?
What bill collectors can’t do while calling customers for debt collection?
Which is the current version of html?
What is the use of transient?
What is cost benefit analysis (cba)?
Can a class have static constructor?
Explain how can I evaluate the thermal relief requirements for double block-in of 98% sulfuric acid?
What is the difference between indian and us payroll. (I said each of them have their own its and the taxation differs.)
What is global assembly cache (gac)?
You are late by one minute. What will you do?
How do I link to a specific tab in excel?