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Kazi Farms Electrical Engineering Interview Questions
Questions Answers Views Company eMail

Thumb rule of cable size(rm>30 rm)X multiplying factor=ampere

1607

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Kazi Farms Electrical Engineering Interview Questions
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Un-Answered Questions

What are the keywords that we use in cucumber scenario steps?

1


To how many tables can an append structure be assigned. : abap data dictionary

1090


difference b/w PUT and the POST method to post the data to the server

2032


Are cuda cores important?

1


What are the Types of parallelism in detail?

1133


What are the key capabilities of fraud management module?

663


Main advantages of the original mvc design ?

330


Explain the advantages of asp.net mvc over asp.net?

1097


How do you check if a cell value is a number in excel?

660


Who are the leaders among expansion valve manifacturers? what are the recent developements in the expansion valve industry, used in refrigeration abd air-conditioning?

2152


What is wsimport utility?

647


What is the usage of the spawned object?

945


What is single sign-on?

760


why only 6 months interest is charged on drawings

2178


You have an AI player in an RTS game that occasionally needs to send scouts out onto the map to perform reconaissance. Designers want each scout to move around semi-randomly, exploring various parts of the map, particularly those that have been seen the least recently. Assume that the game is grid-based and has a fog-of-war feature. Also assume that the scouts are very cheap and dispensable, and it's OK for them to walk into the enemy base or other dangerous areas. How would you implement the system to decide where the scouts should go? What sort of data structure do you need to support this? How can you ensure that the scouts do a good job of exploring the map thoroughly? What are the performance characteristics of your approach? Is there any risk of scouts getting stuck trying to go somewhere that isn't even accessible?

1390