Why is oop useful?
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What is for loop and its syntax?
Should you protect the global data in threads? Why or why not?
#include <iostream> using namespace std; struct wow { int x; }; int main() { wow a; a.x = 22; int c = a.x; int *b = new int; cout << c; return 0; } option: No output 0 22 -(11) Will not compile
Is oop better than procedural?
What is meant by multiple inheritance?
Can a destructor be called directly?
What is multilevel inheritance?
In what situation factory design patterns,DAO design patterns,singleton design patterns should be applied.?
what is inline function?
Why and when is a virtual destructor needed?
How do you define social class?
Advantage and disadvantage of routing in telecom sector