As you're starting work on your game, one of your colleagues suggests avoiding pathfinding completely, and just using potential fields for pathfinding and navigation. He suggests that you just overlay a big 2D grid over the world, with each cell indicating the distance to the nearest obstacle. Is his idea feasible? Why or why not? When would it cause problems? Regardless of the answer to that question, what are some of the other ways that such a system could be used?
What is the best ide for javascript development?
What is jdbc oracle thin?
Where is tm1 web logging information found?
Explain the component of management-as-a-service in cloud computing?
How to create static methods in Kotlin?
How to create a table index?
why banking
Describe the use of association rules in exploratory data mining.
How do we delete all blank lines in a file?
Can we use catch statement for checked exceptions when there is no chance of raising exception in our code?
which type of project we r going to snowflake schema
What is the Self & starter? what does it do in the in Genset
Which is the parent class of deque
What is the difference between hashset and hashmap?