Write a program to implement the motion of a bouncing ball
using a downward gravitational force and a ground-plane
friction force. Initially the ball is to be projected in to
space with a given velocity vector.
Design an implement of the inputs functions for event mode.
19
Determine the result of performing two successive block
transfer into the same area of a frame buffer using the
binary arith operations.
16
Develop a routine to reflect an object about an arbitrarily
selected plane.
15
Write a procedure to implement highlight as a blinking
operation.
19
Derive expression for converting RGB color parameters to HSV
values.
16
Can anyone suggest me how to write test cases for an
application developed in image processing domain
8
Write a routine to implement the polymarker function.
19
Write a program to model an exploding firecracker in the xy
plane using a particle system.
15
Device an algorithm for weiler – atherton polygon clipping,
where the clipping window can be any specified polygon.
11
Extend the sutherland-hodgman clipping algorithm to clip
three- dimensional planes against a regular parallelepiped.
18
Given a spherical surface, write bump-mapping procedure to
generate the bumpy surface of an orange.
20
Set up procedure for generating a wire-frame display of a
polyhedron with the hidden edges of the object drawn with
dashed lines.
14
Compare the advantages and disadvantages of a
three-dimensional monitor using a varifocal mirror with a
stereoscopic system.
10
Write a program to implement the motion of a bouncing ball
using a downward gravitational force and a ground-plane
friction force. Initially the ball is to be projected in to
space with a given velocity vector.